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Anonymous /vst/1934269#1936298
1/15/2025, 4:39:58 PM
>>1934269
BETA V68 JUST RELEASED
(v67 is still not Stable version yet)

https://youtu.be/T3pODHjm1Us


>Will be the last patch before the game leaves Early Access.
>This version marks an increased drive in difficulty that won't be so easily surpassable simply by knowing good builds orders and the old strategy guides for the game.

>General
>The event system is being implemented, with more random events occuring throughtout a game, allowing you to pick different solutions to an issue.
>The whole tech tree has been overhauled.
>Changes to the costs of utilizing Aarmy Depots. They now work like import/export depots.
>Unmentioned changes to Hospitals
>Lots of changes to fertility and water. Fertility is less important now. Access to water and irrigation is much more important.
>Dread system is gone. Instead all monuments exude a type of aura.
>Employment overhaul. You can now assign a specific group and social class to work a specific room/industry.
>Administration overhaul. Doesn't work like it used to. Now in the late game industried get "overhead", which is countered by admins.

>Nobles
>First part of the Noble Overhaul. Nobles can now be assigned to a spcecific industry or assigned as governors to a region on the campaign map. Its an option between focusing Tall or Wide.
>You get 12 nobles quickly, and then these nobles can increase in ranks, being enhanced.

>Tutorial
>Tutorial has been greatly enhanced. Once completed you have a self-sustaninig colony and the knowledge on how to grow from there.
>More chapters tot he tutorial will be added later on.
>Tutorial Cutscenes

>Combat changes.
>Fixed issues with combat formation pathfinding.
>New stance for ranged units to prevent them from moving closer to their targets.
>Trees are no longer an obstacle for ranged units, but they greatly decrease the damage of their attacks.

1/?