Search Results

Found 1 results for "74ab3e3707711c14545e7891ac52b417" across all boards searching md5.

Anonymous /vst/2051531#2054703
5/31/2025, 8:39:43 AM
>>2054516
I've only cursory knowledge of EU4 over why I'm not playing it.
It's like comparing Total War auto-resolve to actual battles.

It lumps the armies as single blob of unit on a physicalized map and the rest is just numbers.
Maybe you are technically right, but GSG are just abstract RTS, for those that are real time.

Starsectors AI don't require to micromanage every ship, the fleet select the most suited ships for a task, and they aren't suicidal lemming unless you gave orders to kill specific enemies at all cost.

>>2054583
>now you want auto-MICRO?
Strategy should be about macro.
If I wanted to control single unit I would play another game.
If I wanted to control a small group of unit there's also distinct genres for that.

>we already have attack-move
Are you implying fighting back or moving to attack enemies shouldn't be standard? That we shouldn't have offensive/defense stance and improve on that?

>auto-move with patrol
Few games let you create looped patrol, few games even need patrol.
Often you just move the radar/scout or sacrifice one to know the enemy position once.
Scout is ALSO something that need macro-mechanics, with your scout going ahead on their own around a battlegroup, avoiding danger on their own.

>auto-queue
Not sure what you meant by this one. Queueing action is micromanagement and I've seen only one or two game with mechanics to have your units wait for a signal, and the lack of AI initiative/adaptation is how we end up with gookclick measuring Action Per Minutes.