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6/21/2025, 6:59:02 PM
>>95913185
>Implying
Damn, you’re tilting at so many windmills here I may as well call you Don Quixote.
>you decry the people who literally created this game as frauds who just don't get Exalted
…when did I ever say any of this? How can the Creators fail to understand their own product? What I am saying is that the Creators come from a certain time and place and that their worldviews will inevitably shape the product they create. And while this is completely expected of anyone creating anything, there can be knockon effects that will occur when the sources of inspiration that someone is using to create their own thing are taken in and regurgitated through a worldview that is substantially different from what was the norm at the time that those works were written. It’s the telephone issue at work; drawing of a drawing of a drawing and all that). However, adapting genre pastiche to create your own work also can come with the burden of expectation, and if anything this is where Exalted as a game line has its largest failures.
In fact I think this is probably why Exalted has a player retention problem. It sells itself on the premise of “You are a demi-godesque being in a world full of corruption and problems. Now what are you going to do about it hero? Can you fix the problems of your predecessors while resisting the same fate?” This is very appealing because it’s a powerfantasy about fighting injustice (which is one primal human urges you can tap into). The issue is that once perspective players actually get to know the lore and mechanics of the setting they often find that it falls far short of the sales pitch. Then most leave, and those that stay just end up homebrewing either the lore or mechanics until it does feel more like what they were sold. Hell, most of the problems talked about here come down to this same incongruity of expectation vs reality.
>Implying
Damn, you’re tilting at so many windmills here I may as well call you Don Quixote.
>you decry the people who literally created this game as frauds who just don't get Exalted
…when did I ever say any of this? How can the Creators fail to understand their own product? What I am saying is that the Creators come from a certain time and place and that their worldviews will inevitably shape the product they create. And while this is completely expected of anyone creating anything, there can be knockon effects that will occur when the sources of inspiration that someone is using to create their own thing are taken in and regurgitated through a worldview that is substantially different from what was the norm at the time that those works were written. It’s the telephone issue at work; drawing of a drawing of a drawing and all that). However, adapting genre pastiche to create your own work also can come with the burden of expectation, and if anything this is where Exalted as a game line has its largest failures.
In fact I think this is probably why Exalted has a player retention problem. It sells itself on the premise of “You are a demi-godesque being in a world full of corruption and problems. Now what are you going to do about it hero? Can you fix the problems of your predecessors while resisting the same fate?” This is very appealing because it’s a powerfantasy about fighting injustice (which is one primal human urges you can tap into). The issue is that once perspective players actually get to know the lore and mechanics of the setting they often find that it falls far short of the sales pitch. Then most leave, and those that stay just end up homebrewing either the lore or mechanics until it does feel more like what they were sold. Hell, most of the problems talked about here come down to this same incongruity of expectation vs reality.
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