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Found 2 results for "74f8aa5202004bc99a8a7c708cc56b6f" across all boards searching md5.

Anonymous ID: BdH22d0lUnited States /pol/509357463#509357463
7/3/2025, 3:08:26 AM
Anonymous /vst/2028495#2073365
6/21/2025, 3:54:46 PM
>>2039691
>1upt was not a problem for Civ 5. That was actually a great mechanic which introduced tactics to warfare and made the game more fun.

>muh deathstacks

People who repeated this bullshit should be fucking shot. There is absolutely nothing fun about moving AT MOST a dozen units across the continent, spending countless turns trying to maneuver through one or two tile choke points only for a war to be over in a few turns. It was fucking annoying, there isn’t anything strategic about it and it limits what the player can do. Oh, and mountains are suddenly impassable now btw.

Deathstacks were never a real issue, and civ3 and 4 gave you plenty of reasons to sometimes split your armies into a few different stacks to get terrain bonuses. Allowing unit stacking felt more immersive because you could have big armies and big battles. This got exponentially worse with civ 6 where each unit had like 4 or 5 actual models max and movement points got absolutely cucked in addition to the hex issues. You were also better able to respond to the rock paper scissors because you didn’t have to move your fucking archer out of the way before you could move your warrior up.1UPT was just a really, really piss poor way of reflecting the real world reality that two objects can’t occupy the same space in a fucking video game.

Hexes with 1UPT maybe could have work if map sizes were bigger and city settlement worked more like it did in civ 3. But it’s underwhelming and finds multiple ways to break immersion.

>it’s not a fantasy 4x it’s a board game

No, it’s not. Shut the fuck up. Prior to civ 5 it was always a game you get could immersed in via alternate history. That was always a major part of the appeal. Anyone pretending otherwise is being dishonest.