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6/12/2025, 4:01:40 AM
>>527100624
If you compare the sizes of PS1 and N64 games you will find the PS1 games require 500% to 1000% more storage space even when the games are identical from the user's perspective.
The reason is PS1 games were on CD, and a CD has a more or less fixed storage space, so the game costs about the same to manufacture whether you use 10% or 100% of the CD's capacity.
N64 games were on cartridge. The storage on a cart is determined by the memory chips you add to the circuit board inside it. If you want to increase storage you have to add more chips or upgrade to better chips, both of which cost money. So every extra MB of storage space directly increased the cost to manufacture the game - and fixed game prices meant all of that extra cost was inflicted on the publisher.
tl;dr Modern games would be 10% of their current sizes if devs gave even the slightest shit about optimization. They don't because that's your problem, not theirs.
If you compare the sizes of PS1 and N64 games you will find the PS1 games require 500% to 1000% more storage space even when the games are identical from the user's perspective.
The reason is PS1 games were on CD, and a CD has a more or less fixed storage space, so the game costs about the same to manufacture whether you use 10% or 100% of the CD's capacity.
N64 games were on cartridge. The storage on a cart is determined by the memory chips you add to the circuit board inside it. If you want to increase storage you have to add more chips or upgrade to better chips, both of which cost money. So every extra MB of storage space directly increased the cost to manufacture the game - and fixed game prices meant all of that extra cost was inflicted on the publisher.
tl;dr Modern games would be 10% of their current sizes if devs gave even the slightest shit about optimization. They don't because that's your problem, not theirs.
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