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Anonymous /tg/96048692#96075730
7/13/2025, 1:22:32 AM
>>96051766
>I'd probably call it something like "Hiking Trail." There is a very intended pathway that has generally been maintained in some way, with the intention of the hikers/players being able to succeed. The party is always allowed to leave the trail, where there is far more rugged wilderness and far worse trials, but the chaos of the improvised path can lead to more thrilling discoveries.

This is a great way to put it! Ultimately, your players follow a linear sequence of events. It's just a question of how fractally subdivided the tracks are, and how many tracks are locked behind invisible walls.

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The tricky thing is that humans are hard-wired to appreciate things that follow an interest curve - building up to some kind of point, or payoff, or punchline. Giving players absolute freedom without any idea of how to create these peaks and valleys is a recipe for directionless slop.