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7/13/2025, 2:00:33 PM
>007 - Nightfire
>March, 2003
Although looking very pixelated, it has the most impressive 3D out of all GBA FPS with a lot of cool architecture or room over room. It's a port of the NGC version and while some areas look completely new, others are definitely recognizable. All the gadgets are there, you can jump, crouch, aim up and down, which makes the control a bit shitty because there are two things to do with so few buttons (jumping and strafing at the same time switches weapons for instance). There are mission objectives, weapons are fun to use as well.
However, there is a catch. The difficulty. The game becomes INSANELY hard starting from the mid game, I was only able to win by learning the enemy placement by heart and using all kinds of exploits. Also each mission is divided into 2 or 3 sub missions and if you die you restart it all over. Supplies can be tight, a single encounter gone wrong can easily put you near death, and the game loves to spawn enemies in your back. The game also tends to skip frames when there are more than 3 enemies and aiming becomes more difficult, also there is no auto-aiming whatsoever here you have to be super precise. Also it is very common to just see enemies spawn out of thin air.
A technically impressive and actually really fun game but bogged down by performance issues and an insane difficulty.
>March, 2003
Although looking very pixelated, it has the most impressive 3D out of all GBA FPS with a lot of cool architecture or room over room. It's a port of the NGC version and while some areas look completely new, others are definitely recognizable. All the gadgets are there, you can jump, crouch, aim up and down, which makes the control a bit shitty because there are two things to do with so few buttons (jumping and strafing at the same time switches weapons for instance). There are mission objectives, weapons are fun to use as well.
However, there is a catch. The difficulty. The game becomes INSANELY hard starting from the mid game, I was only able to win by learning the enemy placement by heart and using all kinds of exploits. Also each mission is divided into 2 or 3 sub missions and if you die you restart it all over. Supplies can be tight, a single encounter gone wrong can easily put you near death, and the game loves to spawn enemies in your back. The game also tends to skip frames when there are more than 3 enemies and aiming becomes more difficult, also there is no auto-aiming whatsoever here you have to be super precise. Also it is very common to just see enemies spawn out of thin air.
A technically impressive and actually really fun game but bogged down by performance issues and an insane difficulty.
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