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Anonymous /vg/531746794#532023443
7/20/2025, 8:03:46 PM
>>532022729
turn-based strategy games have a significant issue with pacing. Civilization is the most obvious inspiration to pull from in terms of an isometric builder strategy game that has turn-based elements, and that series has honestly been spinning its wheels between perpetual fuck-ups for more than 10 years now.

Ignoring the issues with balancing and assuming a MOBA style even playing field with a map that is symmetrical and never changes, a time-per-turn needs to be instituted which inevitably causes high level players to have to wait for other players to finish turn or have the time expire. In this circumstance you would also basically wait helplessly as the current "wave" elapses.
>>532023256
And this is the *other* issue that Civilization faces. a "quick" game in Civ still takes like... 20 hours of up to 8 peoples time? and often the accelerated pacing leads to improper ability to actually position, build a strategize.