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8/31/2024, 5:52:56 PM
Git gud at using Vertex Colors. It's a core part of the style as they can hold a bunch of extra data that will make your models pop.
Make sure you're on blender version 3.6 or earlier and download Vertex Color Master (VCM).
https://github.com/andyp123/blender_vertex_color_master
You can use it to create shadows, determine outline thickness, customize outline depth for cool hair tricks and a whole host of other shit. Just make sure to follow the Strive texture breakdown in the OP.
Here with A.B.A, you can see that the red vertex channel is used to determine areas in shadow. Practically any model using this technique has shadows in the red vertex channel. The different intensities determine if the area is always in shadow (0.5 intensity) or always in shadow AND darker (0 intensity).
Make sure you're on blender version 3.6 or earlier and download Vertex Color Master (VCM).
https://github.com/andyp123/blender_vertex_color_master
You can use it to create shadows, determine outline thickness, customize outline depth for cool hair tricks and a whole host of other shit. Just make sure to follow the Strive texture breakdown in the OP.
Here with A.B.A, you can see that the red vertex channel is used to determine areas in shadow. Practically any model using this technique has shadows in the red vertex channel. The different intensities determine if the area is always in shadow (0.5 intensity) or always in shadow AND darker (0 intensity).
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