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2/20/2025, 11:28:33 AM
>>1007835
I mean organizing myself to texture the model. I'd like to have as few materials as possible, since I'll be exporting to a game engine and having a ton of materials is going to get messy.
I've tried having a single material for the entire environment, UV unwrapping the whole thing with Smart UV Project, and then just stencil painting the textures where I want them.
A few big problems with this:
1. Getting them to align with each other (like in corners) is very VERY difficult
2. Since the entire model uses one material with one texture, the texture needs to be massive or else individual faces will be very low poly.
Pic rel is my environment (on the left with walls, on the right with the walls hidden). It's for a 3D platformer.
How would you go about texturing it?
I mean organizing myself to texture the model. I'd like to have as few materials as possible, since I'll be exporting to a game engine and having a ton of materials is going to get messy.
I've tried having a single material for the entire environment, UV unwrapping the whole thing with Smart UV Project, and then just stencil painting the textures where I want them.
A few big problems with this:
1. Getting them to align with each other (like in corners) is very VERY difficult
2. Since the entire model uses one material with one texture, the texture needs to be massive or else individual faces will be very low poly.
Pic rel is my environment (on the left with walls, on the right with the walls hidden). It's for a 3D platformer.
How would you go about texturing it?
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