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6/10/2025, 10:07:40 PM
>>95840230
>Rulings from the gamemaster are more important than rule books.
Oh well in that case why even have rules at all, we should all just be doing it free style and jacking each other off under the table.
Are you done being a retard yet or are you going to persist?
The purpose of 'Rulings, not rules' isn't 'You shouldn't have a rule for things', because when you have rules for things players realize they're possible; what it actually means is 'When you get between the lines you shouldn't be afraid to just go 'fuck it we ball, it works/try this/ect'.'
Much like that archetypal example of the man with the fish smoker.
Having rules for fishing and trade opens up the possibility of the players actually engaging in fish economics and improving the quality of their trade goods.
The DM going 'Alright, the tribes smokers increase the value of the fish by 2 steps and means they last longer going forward' is the ruling that covers something you can't include in the book.
>Rulings from the gamemaster are more important than rule books.
Oh well in that case why even have rules at all, we should all just be doing it free style and jacking each other off under the table.
Are you done being a retard yet or are you going to persist?
The purpose of 'Rulings, not rules' isn't 'You shouldn't have a rule for things', because when you have rules for things players realize they're possible; what it actually means is 'When you get between the lines you shouldn't be afraid to just go 'fuck it we ball, it works/try this/ect'.'
Much like that archetypal example of the man with the fish smoker.
Having rules for fishing and trade opens up the possibility of the players actually engaging in fish economics and improving the quality of their trade goods.
The DM going 'Alright, the tribes smokers increase the value of the fish by 2 steps and means they last longer going forward' is the ruling that covers something you can't include in the book.
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