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6/18/2025, 4:15:13 PM
>>712994430
>>no attempt whatsoever to make the procedural generation interesting despite the plethora of roguelikes that have come out since 2006 they can draw inspiration from
Yeah, they really dropped the fucking ball with this. Tartarus is worse than the original except that it takes less time. You've got no incentive to explore for loot when you get about everything you need from the huge increase in fixed loot on boss floors, you get enough EXP from bosses that random battles are mostly optional, and every floor is tiny and has 2 chests at most. You could already get equipment with random effects like in procedural-generated roguelikes in the original, but that's gone in Reload.
I've been working on modding Tartarus to be more interesting, notably with how underutilized the variety and complexity of premade room combinations that layouts can generate. You can basically make 3x3 grids of rooms (which I've made my own new ones here) and set which ones and how many of them can generate on individual floors. They made the framework for having Tartarus more dynamic than the original, but didn't really do much with the execution.
>>no attempt whatsoever to make the procedural generation interesting despite the plethora of roguelikes that have come out since 2006 they can draw inspiration from
Yeah, they really dropped the fucking ball with this. Tartarus is worse than the original except that it takes less time. You've got no incentive to explore for loot when you get about everything you need from the huge increase in fixed loot on boss floors, you get enough EXP from bosses that random battles are mostly optional, and every floor is tiny and has 2 chests at most. You could already get equipment with random effects like in procedural-generated roguelikes in the original, but that's gone in Reload.
I've been working on modding Tartarus to be more interesting, notably with how underutilized the variety and complexity of premade room combinations that layouts can generate. You can basically make 3x3 grids of rooms (which I've made my own new ones here) and set which ones and how many of them can generate on individual floors. They made the framework for having Tartarus more dynamic than the original, but didn't really do much with the execution.
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