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Anonymous /tg/95664221#95778891
6/2/2025, 4:37:40 AM
>>95677155
Mystara has 2: the Principalities of Glantri and the Empire of Alphatia.

Glantri is a confederation of mostly evil magic users and creatures, including liches, werewolves, and vampires. Religion is punished by death, they abduct dwarves and halflings to dissect and experiment on, and murder is an accepted means of advancement if you can pull it off. The capital is Venice but on a lake, and the primary magic academy in the Known World is there. They're the China of magic items, with exploited mages mass producing shitty disposable versions. The government is a loose confederation of princes, working against each other as much as together.

Alphatia is a magic atlantean HRE. Their parliament is 1000 top level magic users, the "empire" is a mess of mostly independent kingdoms and subject states, and are led by a hot milf empress. They have skyships for war and travel, as well as hiring mercenary armies. Most of the nobles are lazy degenerates addicted to zzonga, a drug which was canonically a psyop by their based martial rivals the Thyatians to bring them down to their level.

Glantri is good enough that I'd recommend picking up the Gazetteer if you're looking for a magic dominated area to drop into your setting. Despite being less than 100 pages it's got a detailed political setup complete with vote totals in the Council of Princes, a detailed city map for Glantri City (especially for the 1980s), rules & scenarios for the magic academy, a mini dungeon/module, and a lot of good flavor material.

Alphatia is from the Dawn of the Emperors set, and isn't as cool or unique. I've used it as an inspiration for part of my campaign world, but with significant changes especially to the government since otherwise it's kinda vanilla.