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Anonymous /vst/1934269#2045395
5/23/2025, 12:40:23 AM
>>1934269
>research and maintenance still being the biggest retard filter of the game
Based dev.
Seriously though, in this game if you can't maintain something then you shouldn't be building it. If you can't research something without committing 30% of your workforce that you need in other things just to keep afloat into being scientists then you shouldn't be going for it. This isn't Stellaris where you're constantly researching shit. You need to be maximizing population happiness for population growth and expanding your empire out. You "could" have 200 of your people toiling in coal mines, or you can just conquer a town and get more coal than you could ever use for free. You diversify your exports and have a constant stream of income that you use to import higher tier items like paper that you aren't producing. This game scales extremely well but it doesn't tell you this. It will let you fail until you can feel it out. The higher sciences are "locked" behind certain pop caps but it won't stop you from trying. At the start, you won't be able to research everything and you shouldn't be trying to. At 13k+ pop my biggest problem is employment. I use laboratories to funnel NEETs into when it starts getting out of hand, and that gives me more science than I have applications for.

The whole "game" is learning certain ratios and how to get past and solve certain bottlenecks. Almost like a puzzle. It's like playing Factorio and complaining the game is shit because you keep running out of iron plates. Once you solve this, it becomes trivial without turning up the difficulty options. I dunno Timmy, maybe Civ 6 and wet nursing is more your speed if you can't figure this out. It's not particularly hard, but it will let you fail over and over and leaves it to you to figure out why. Thats the genius of the game.