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7/11/2025, 4:58:52 PM
>>530820620
No, i mean, i don't have the post at hand, but what the user mean at the time was that the themes of Divilethion were a blueprint for what Coffin would came to be: The human connection to the divine and the occult, the ritual sacrifice, and the family drama, not to mention the story of two siblings reuniting their bond. Afaik, due to Divilethion hurried development, the game didn't have enough length to carry on the tale to the fullest extent, so Coffin served as a second chance to use some of the ideas and get a better shot to nurture their potential.
No, i mean, i don't have the post at hand, but what the user mean at the time was that the themes of Divilethion were a blueprint for what Coffin would came to be: The human connection to the divine and the occult, the ritual sacrifice, and the family drama, not to mention the story of two siblings reuniting their bond. Afaik, due to Divilethion hurried development, the game didn't have enough length to carry on the tale to the fullest extent, so Coffin served as a second chance to use some of the ideas and get a better shot to nurture their potential.
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