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Anonymous /3/1011544#1012142
5/16/2025, 3:47:06 PM
I downloaded a model from a persona game to see how they solved the hairstyle of yukari in topology, and I'm wondering what the workflow of it must be like
Hair is one of the things I have genuinely never gotten a result I'm happy with yet, I've tried Curves, polymodeling, Sculpting and even the obscure lattice setup but never ended up with anything that both looks good and isn't a complete nightmare topology wise
Any tips? Even just in general I'd really appreciate it <3