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6/23/2025, 4:19:10 PM
>>105679668
I'm not making a game. One evening the universe just revealed to me, what the techniques behind PND3D could be, and I had to try it out. There's only like 3 examples of this octree splatting tech on the internet currently.
Optimizing software renderers is such a fun challenge too. I can't pass up a good excuse to write SIMD intrinsics.
I'm not making a game. One evening the universe just revealed to me, what the techniques behind PND3D could be, and I had to try it out. There's only like 3 examples of this octree splatting tech on the internet currently.
Optimizing software renderers is such a fun challenge too. I can't pass up a good excuse to write SIMD intrinsics.
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