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5/19/2025, 1:58:43 PM
>SELECTED: “Okay… Okay, yeah it makes sense. We’ll take it to the boss. I’ll twist his arm if I have to.” Wasp will get his side mission. It will take some convincing of the LT, first to approve the raid but more importantly to call off Phase One if it’s as successful as the two of you hope. [Daredevil]
>Write-in: You still intend to raise your concerns regarding Wasp’s divided loyalties with the LT, even though you support Wasp’s plan.
You can tell that Wasp is relieved that he has your support in coming to the LT with an alternative execution of Phase One. The Company punching out from the encircled League of Dis main base and abandoning the rebels to the Imps is going to be an ugly affair, but if you can pull this side-mission off perhaps it will be a whole lot less bloody than ransacking their critically needed supplies at the same time would be.
The War Council is both more and less chaotic than you expected it to be. It is nothing like the Company briefing, where the hierarchy of rank is strictly adhered to in determining who speaks next and on what subject. There is a lot more shouting here, and from any corner of the scores of self-appointed or democratically elected leaders of those rebel cells from drawn here from across the planet with a big enough following to earn them a seat at the table.
It’s not a free-for-all shouting match, as you had feared, the mere presence of the gigantic Auxl ‘Breaker’ is an unspoken deterrent to passionate speeches devolving into argumentative accusations or off-topic rants most of the time. When the rebel speaks softly in his avalanche tone everyone tempers themselves and, for the most part, speaks briefly on their own niche concern and leaves the bulk of the talking to any of the major faction leaders or conglomerates you can see forming and shifting over the course of that very night.
While there are minor factions based off anything from escaped slaves of the same species, or from the same mining pit or more obscure common interests, as far as you can tell there are four main groups and it is the leaders of these that do the bulk of the talking, or arguing. The Red Hand, the Libertans, the Jumpers and the Handouts.
Alexander Hail of the Red Hand faction you know, of course. The hardliners among the rebels that are most concerned with settling the score of their lifetime of enslavement look to him as their spokesperson, and any motion put forward to the Council likely to maximise Savis casualties will have their vote. Both the LT’s briefing and Wasp’s rundown confirm the same thing, more often than not the Red Hand and Company take the lead on the tactical level in conducting the war effort and they are typically aligned on the grander strategic front. It’s only on the details, often surrounding self-preservation priorities, that there can be some clash on the agreed course.
[1/5]
>Write-in: You still intend to raise your concerns regarding Wasp’s divided loyalties with the LT, even though you support Wasp’s plan.
You can tell that Wasp is relieved that he has your support in coming to the LT with an alternative execution of Phase One. The Company punching out from the encircled League of Dis main base and abandoning the rebels to the Imps is going to be an ugly affair, but if you can pull this side-mission off perhaps it will be a whole lot less bloody than ransacking their critically needed supplies at the same time would be.
The War Council is both more and less chaotic than you expected it to be. It is nothing like the Company briefing, where the hierarchy of rank is strictly adhered to in determining who speaks next and on what subject. There is a lot more shouting here, and from any corner of the scores of self-appointed or democratically elected leaders of those rebel cells from drawn here from across the planet with a big enough following to earn them a seat at the table.
It’s not a free-for-all shouting match, as you had feared, the mere presence of the gigantic Auxl ‘Breaker’ is an unspoken deterrent to passionate speeches devolving into argumentative accusations or off-topic rants most of the time. When the rebel speaks softly in his avalanche tone everyone tempers themselves and, for the most part, speaks briefly on their own niche concern and leaves the bulk of the talking to any of the major faction leaders or conglomerates you can see forming and shifting over the course of that very night.
While there are minor factions based off anything from escaped slaves of the same species, or from the same mining pit or more obscure common interests, as far as you can tell there are four main groups and it is the leaders of these that do the bulk of the talking, or arguing. The Red Hand, the Libertans, the Jumpers and the Handouts.
Alexander Hail of the Red Hand faction you know, of course. The hardliners among the rebels that are most concerned with settling the score of their lifetime of enslavement look to him as their spokesperson, and any motion put forward to the Council likely to maximise Savis casualties will have their vote. Both the LT’s briefing and Wasp’s rundown confirm the same thing, more often than not the Red Hand and Company take the lead on the tactical level in conducting the war effort and they are typically aligned on the grander strategic front. It’s only on the details, often surrounding self-preservation priorities, that there can be some clash on the agreed course.
[1/5]
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