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7/7/2025, 7:57:15 PM
I'm new and mostly self taught with a few tutorials under my belt. I have a problem and I don't even know what to call it. They probably teach this day one on blender school and I want to be free of it.
Basically, whenever I create angled planes, the surface isn't really... I don't know what to call it, 'flat' maybe?
The plane will look fine until I try to do anything with the shape like add loop cuts or try to shrinkwrap something into it. When I do, I can tell its fucked because the loop cuts add weird creases, and the shrinkwraps don't completely z-fight like they would a normal flat plane. How can I avoid/fix this?
I know I can do looptools>flatten will turn it into a proper flat plane, but I don't really get to control the direction, and it pretty much ruins the shape I'm going for. I guess learning to prevent it is more valuable, but I'm open to both prevention and solutions.
Basically, whenever I create angled planes, the surface isn't really... I don't know what to call it, 'flat' maybe?
The plane will look fine until I try to do anything with the shape like add loop cuts or try to shrinkwrap something into it. When I do, I can tell its fucked because the loop cuts add weird creases, and the shrinkwraps don't completely z-fight like they would a normal flat plane. How can I avoid/fix this?
I know I can do looptools>flatten will turn it into a proper flat plane, but I don't really get to control the direction, and it pretty much ruins the shape I'm going for. I guess learning to prevent it is more valuable, but I'm open to both prevention and solutions.
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