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6/29/2025, 5:59:47 PM
>>149203791
She has become robin in a canon story, but only those who worked on gotham academy are actively pushing her so she'll probably be ignored like she is right now
She has become robin in a canon story, but only those who worked on gotham academy are actively pushing her so she'll probably be ignored like she is right now
6/20/2025, 5:27:07 AM
>>95910289
>maybe if it was a more meta thing people would be willing to engage with it
(pic related) Eh, not really. The issue is that The Great Curse as both lore and mechanics is inherently flawed because at a conceptual level it removes agency (and therefore accountability) from characters. It makes it so it’s impossible to say anyone possessing it is truly bad because well it could just be the curse driving them to insanity. Likewise, players don’t want to be told, “by the way you are limit breaking now so your character needs to fly off the handle and do shit you don’t want them to.” Player’s will instinctively rebel at the idea of being told that they “must” do something, hence why the best railroads in gaming are when the tracks are there, but players don’t notice them. Player’s don’t need to be forced to do shit in order for their characters to take morally ill conceived actions. I promise you, the first time you put something in front of them that they can’t bully their way past (socially or physically either works) you will be amazed at how quickly they become the most underhanded devious reprehensible mother fuckers imaginable in order to get their way/what they want. I mean it can get vicious. And it’s even better because they feel justified to do it in the moment. Their desire to succeed overrides any empathy they might have. Hell, just have an npc tell them no in negotiations and watch how quickly they will resort to intimidation or violence if no easy bargain can be struck.
This is a far better execution of the ideas Exalted is trying to present than anything that the great curse will ever achieve.
>maybe if it was a more meta thing people would be willing to engage with it
(pic related) Eh, not really. The issue is that The Great Curse as both lore and mechanics is inherently flawed because at a conceptual level it removes agency (and therefore accountability) from characters. It makes it so it’s impossible to say anyone possessing it is truly bad because well it could just be the curse driving them to insanity. Likewise, players don’t want to be told, “by the way you are limit breaking now so your character needs to fly off the handle and do shit you don’t want them to.” Player’s will instinctively rebel at the idea of being told that they “must” do something, hence why the best railroads in gaming are when the tracks are there, but players don’t notice them. Player’s don’t need to be forced to do shit in order for their characters to take morally ill conceived actions. I promise you, the first time you put something in front of them that they can’t bully their way past (socially or physically either works) you will be amazed at how quickly they become the most underhanded devious reprehensible mother fuckers imaginable in order to get their way/what they want. I mean it can get vicious. And it’s even better because they feel justified to do it in the moment. Their desire to succeed overrides any empathy they might have. Hell, just have an npc tell them no in negotiations and watch how quickly they will resort to intimidation or violence if no easy bargain can be struck.
This is a far better execution of the ideas Exalted is trying to present than anything that the great curse will ever achieve.
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