Search Results
7/23/2025, 8:29:05 AM
>>11889554
Absolutely 1000% this should be an option.
First of all, since experience and rare drops and stealable items and money are all going to be connected to random battles there's plenty of incentive to do them without being forced to. if the game is balanced properly the player would *want* to engage in battles consistently so you're not getting your ass handed to you by overleveled enemies or finding that you can't afford weapons or items because you're broke all the time. If a player can just turn off random battles from minute 1 and still breeze through the game you designed a shitty game.
So with that being the case, why make them obligatory all the fucking time instead of giving the players the ability to moderate the experience? As long as turning them off is a trade-off and not a win button what's the fucking problem? The challenge in the game comes from the bosses and fixed encounters at key points. Having to fight pointless, unwanted fights that usually aren't even challenging and mostly serve as speed bumps is just an inconvenience most of the time.
If there is no actual incentive for the player to keep encountering random foes in an area because they're already at the level they need to be and they've completed the bestiary entries and fought every variety of enemy in that area and stolen all the rare steals and farmed all the rare drops then for fuck's sake, just let us walk from point a to point b. At some point they become a form of repetitive busywork that provide no challenge or enjoyment. just a fucking slog. Let the player decide if they're at that point.
Absolutely 1000% this should be an option.
First of all, since experience and rare drops and stealable items and money are all going to be connected to random battles there's plenty of incentive to do them without being forced to. if the game is balanced properly the player would *want* to engage in battles consistently so you're not getting your ass handed to you by overleveled enemies or finding that you can't afford weapons or items because you're broke all the time. If a player can just turn off random battles from minute 1 and still breeze through the game you designed a shitty game.
So with that being the case, why make them obligatory all the fucking time instead of giving the players the ability to moderate the experience? As long as turning them off is a trade-off and not a win button what's the fucking problem? The challenge in the game comes from the bosses and fixed encounters at key points. Having to fight pointless, unwanted fights that usually aren't even challenging and mostly serve as speed bumps is just an inconvenience most of the time.
If there is no actual incentive for the player to keep encountering random foes in an area because they're already at the level they need to be and they've completed the bestiary entries and fought every variety of enemy in that area and stolen all the rare steals and farmed all the rare drops then for fuck's sake, just let us walk from point a to point b. At some point they become a form of repetitive busywork that provide no challenge or enjoyment. just a fucking slog. Let the player decide if they're at that point.
Page 1