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5/15/2025, 9:45:52 PM
>>1012089
i'm not a subD topology wizard so i just went with bevels. specifically, i'm using a bevel modifier and marking edge bevel weights so i can still preserve the low poly mesh, it's a nice and non-destructive way to define the subdivided high poly meshes without directly fiddling with the low poly one.
i'm not a subD topology wizard so i just went with bevels. specifically, i'm using a bevel modifier and marking edge bevel weights so i can still preserve the low poly mesh, it's a nice and non-destructive way to define the subdivided high poly meshes without directly fiddling with the low poly one.
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