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8/11/2025, 12:13:41 AM
>>96292200
Damage Resistance X with Force Field (+20%), Affects Others (+50%), Directional (Frontal, +20%), and Active Defense (-40%) would be the most obvious way. If you want it to ONLY affect other people, I'd call that a -10% limitation instead of a +50% enhancement.
>>96292298
Costs Fatigue doesn't require you to spend a maneuver in order to pay the FP and activate the ability. So I'd call it a free action.
>>96292785
I personally allow a custom All-Out-Attack that ignores the move-and-attack cap, but does nothing else. Can be better or worse than the +4 from Determined depending on your base skill. If you find that too strong though, you can introduce it as a Technique that lets players buy off the MaA penalty and ignore the cap, like suggested under "Chambara Fighting" in Martial Arts (p129).
Damage Resistance X with Force Field (+20%), Affects Others (+50%), Directional (Frontal, +20%), and Active Defense (-40%) would be the most obvious way. If you want it to ONLY affect other people, I'd call that a -10% limitation instead of a +50% enhancement.
>>96292298
Costs Fatigue doesn't require you to spend a maneuver in order to pay the FP and activate the ability. So I'd call it a free action.
>>96292785
I personally allow a custom All-Out-Attack that ignores the move-and-attack cap, but does nothing else. Can be better or worse than the +4 from Determined depending on your base skill. If you find that too strong though, you can introduce it as a Technique that lets players buy off the MaA penalty and ignore the cap, like suggested under "Chambara Fighting" in Martial Arts (p129).
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