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6/17/2025, 6:47:19 AM
>>712880327
>Why is everyone pretending that SF6 will magically not suck if they made it more anime and cartoony
Because how these games play really don't actually matter to the majority of players. MvCI played *fine*. Not great, but fine. Didn't stop it from flopping hard and it becoming the butt of every joke. Likewise, listen to GGfags and even other fighting game players and they'll tell you all the problems Strive has a game, many of which are valid. Doesn't stop it from having literally ten times the players and being Arcsys's second most successful game ever.
Most people playing fighters, even if they play for hundreds of hours, are casuals. They are casuals because they only care about a game if they think it looks nice (and make no mistake, many SF6 players think the game looks great, there's no accounting for taste) and has content. They don't care about the skill ceiling because none of them will ever hit it even if they play for hundreds if not thousands of hours.
I think this has been such a surprising revelation for FGC oldheads with the success of Strive and SF6 because they all saw how other fighters that tried to simplify things, mainly Jive, failed. What they didn't understand was that Jive being more casual wasn't why people didn't like it, they didn't like it because it was ugly and had no content.
>Why is everyone pretending that SF6 will magically not suck if they made it more anime and cartoony
Because how these games play really don't actually matter to the majority of players. MvCI played *fine*. Not great, but fine. Didn't stop it from flopping hard and it becoming the butt of every joke. Likewise, listen to GGfags and even other fighting game players and they'll tell you all the problems Strive has a game, many of which are valid. Doesn't stop it from having literally ten times the players and being Arcsys's second most successful game ever.
Most people playing fighters, even if they play for hundreds of hours, are casuals. They are casuals because they only care about a game if they think it looks nice (and make no mistake, many SF6 players think the game looks great, there's no accounting for taste) and has content. They don't care about the skill ceiling because none of them will ever hit it even if they play for hundreds if not thousands of hours.
I think this has been such a surprising revelation for FGC oldheads with the success of Strive and SF6 because they all saw how other fighters that tried to simplify things, mainly Jive, failed. What they didn't understand was that Jive being more casual wasn't why people didn't like it, they didn't like it because it was ugly and had no content.
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