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Anonymous /vr/11864802#11867283
7/14/2025, 5:38:26 AM
>>11866862
Obviously there's some steps involved in deciding /which/ objects to check collisions for, but in the original Zelda this is in fact how they do it: https://github.com/aldonunez/zelda1-disassembly/blob/master/src/Z_01.asm