Search Results

Found 1 results for "7e0fec3f5264b9d4a1a40623a45aeb90" across all boards searching md5.

Anonymous /tg/96109020#96110197
7/17/2025, 5:43:12 AM
>>96109942
Another WEGO option you may want to look into is the old Street Fighter system from White Wolf. There's a fan-made compilation of it here: https://sfrpg.com/wp-content/uploads/Street-Fighter-TSG-20th-Anniversary.pdf

And other useful resources on the same site.

The gist of its combat system is:

>each fighter has a pool of maneuvers purchased from within his chosen style
>in combat, maneuver selection is made simultaneously and in secret
>special maneuvers cost chi or willpower when executed
>speed is non-randomly determined by maneuver and attributes
>the slowest fighter must declare his action first
>fighters with higher speed may interrupt the actions of fighters with lower speed to act first
>can abort to specific maneuvers such as Block or Jump to change speed order or avoid damage
>if the target is in range when a maneuever is executed, it hits automatically
>conversely, if the target is out of range, it misses automatically
>damage is rolled based on maneuver and strength
>target's stamina and any defensive maneuver effect reduces damage
>causing damage greater than the target's stamina with a single attack dizzies the target, making him lose his current action if he hasn't finished it yet as well as his next turn

Thematically, it focuses strongly on a world of martial arts tournaments. There are Glory and Honor stats, which are influenced by the types of actions taken in combat; Glory functions as reputation while Honor is a sort of karma/morality meter that influences Chi and Willpower regeneration.

You can probably file off the setting fluff and use it for something else if you want, but the premade maneuvers focus strongly on unarmed combat. World of Darkness: Combat gave the formula for creating new maneuvers, which I'll post next.