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5/1/2025, 3:52:46 PM
Hello, can you tell me the limitations of Blender when it comes to sculpting, rigging/and animating for vidya? I googled and lurked here for a while and came up with this workflow to create assets. I'd appreciate any feedback from anons with experience so I don't blindly waste my time learning suboptimal tools.
My use case will be creating and animating assets for my game. I will use Vroid for humanoids, model and sculpt environment assets, and sculpt monsters. Animations would be basic game animations and some cutscenes (short and not too complex). The style will be stylized pbr (similar to genshin, wuva).
With regards to sculpting, would I be able to do everything with blender. I have hard surface modelling experience, but never sculpted before. I'm following Modeng's Artstation course, where he uses Zbrush to finalise environment assets made in Blender. I'm also sculpting monsters and other creatures I can't make in vroid. I would like to know whether this can be done in Blender or if ZBrush would be better.
I know some anons say that Maya/ 3ds is easier for animating, but since I'm making short animations (movement, attacks, idle, interactions), can I get away with it? I hate autodesk and would prefer not to give them money. I don't plan to work in this field, so I don't have to follow an industry standard, just a good workflow to make my games.
Thanks.
My use case will be creating and animating assets for my game. I will use Vroid for humanoids, model and sculpt environment assets, and sculpt monsters. Animations would be basic game animations and some cutscenes (short and not too complex). The style will be stylized pbr (similar to genshin, wuva).
With regards to sculpting, would I be able to do everything with blender. I have hard surface modelling experience, but never sculpted before. I'm following Modeng's Artstation course, where he uses Zbrush to finalise environment assets made in Blender. I'm also sculpting monsters and other creatures I can't make in vroid. I would like to know whether this can be done in Blender or if ZBrush would be better.
I know some anons say that Maya/ 3ds is easier for animating, but since I'm making short animations (movement, attacks, idle, interactions), can I get away with it? I hate autodesk and would prefer not to give them money. I don't plan to work in this field, so I don't have to follow an industry standard, just a good workflow to make my games.
Thanks.
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