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6/27/2025, 5:24:22 AM
>>713768083
>>713768303
Definitely, though I got tired of the blue+orange aesthetic a while ago. Quantum Break had some really impressive tech behind it. When I reach the point in development for my game where I'm creating environments and stages, I'm doing several playtests while playing the game in grayscale to make certain that the game has the look I want. I think this >>713763614 I posted earlier and the points made here >>713767698 are the primary reason games these days have yellow paint and glowing/flashing effects for items you can interact with.
>>713768857
Indeed.
>>713768303
Definitely, though I got tired of the blue+orange aesthetic a while ago. Quantum Break had some really impressive tech behind it. When I reach the point in development for my game where I'm creating environments and stages, I'm doing several playtests while playing the game in grayscale to make certain that the game has the look I want. I think this >>713763614 I posted earlier and the points made here >>713767698 are the primary reason games these days have yellow paint and glowing/flashing effects for items you can interact with.
>>713768857
Indeed.
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