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6/24/2025, 8:28:18 AM
>>1014145
It kind of depends guilty gear has strands of hair that they choose to hide and unhide when they need more hair movement the back hair would be difficult to keep the full fluff factor with manageable typology. The front hair though should be a single mesh, pink should be your hair sides mesh green should be a single front hair mesh and cyan should be a floating hair mesh you can hide so you can create the proper 3/4 effect only add the cyan option if your trying to animate it.
It kind of depends guilty gear has strands of hair that they choose to hide and unhide when they need more hair movement the back hair would be difficult to keep the full fluff factor with manageable typology. The front hair though should be a single mesh, pink should be your hair sides mesh green should be a single front hair mesh and cyan should be a floating hair mesh you can hide so you can create the proper 3/4 effect only add the cyan option if your trying to animate it.
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