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!l02xrW2/4./vg/529181615#529189176
6/28/2025, 11:42:08 PM
Best gold farming method for fire giants
>1 tank
>2 healers, 1 a sage preferably for one of them
>rest whatever, other tanks are nice to have for their mits
>all cannons(need at least 5 to kill comfortably)
>MT pulls 6(no more, no less) and uses Occult Sprint to kite them in a circle as cannons aoe them down (Occult Sprint will be up for every pull)
>between pulls when you don't have regular sprint pre-pull, swap to time mage and use Occult Quick, then back to thief as you begin pulling
>for the occasions where both Occult Quick and Sprint are on cooldown, you can just use all your mits together to tank adds as you run with them at normal run speed
>Optional: Knight's 90% damage reduction acts as a psuedo invuln for these purposes so you can also do 1 pull as knight and just ""invuln"" the pack instead of kiting. Beware the delay between pressing it and getting its effect it's like PLD invuln with how delayed it is.
>Also optional: P. MNK's counterstance will give 100% parry for 60sec which is small but up to you if you wanna refresh it every 2 pulls
No dealing with "oh sorry forgot stance". No dealing with players that never play tank that die constantly (leading to a half or full party wipe). No dealing with "who's turn is it again?". It's also easier for the dps to rotate Ninja dokumori to get even more gold since Doku shares a CD with 40% mit on tanks.
The knight 90% DR button doesn't share a cd with occult quick or sprint which are the only two you need so it's a backup invuln free to use.
Pulling no more or less than 6 is to keep the pacing constant, wait for spawns less, and the adds clump up together nicely for cannon aoe.
>1 tank
>2 healers, 1 a sage preferably for one of them
>rest whatever, other tanks are nice to have for their mits
>all cannons(need at least 5 to kill comfortably)
>MT pulls 6(no more, no less) and uses Occult Sprint to kite them in a circle as cannons aoe them down (Occult Sprint will be up for every pull)
>between pulls when you don't have regular sprint pre-pull, swap to time mage and use Occult Quick, then back to thief as you begin pulling
>for the occasions where both Occult Quick and Sprint are on cooldown, you can just use all your mits together to tank adds as you run with them at normal run speed
>Optional: Knight's 90% damage reduction acts as a psuedo invuln for these purposes so you can also do 1 pull as knight and just ""invuln"" the pack instead of kiting. Beware the delay between pressing it and getting its effect it's like PLD invuln with how delayed it is.
>Also optional: P. MNK's counterstance will give 100% parry for 60sec which is small but up to you if you wanna refresh it every 2 pulls
No dealing with "oh sorry forgot stance". No dealing with players that never play tank that die constantly (leading to a half or full party wipe). No dealing with "who's turn is it again?". It's also easier for the dps to rotate Ninja dokumori to get even more gold since Doku shares a CD with 40% mit on tanks.
The knight 90% DR button doesn't share a cd with occult quick or sprint which are the only two you need so it's a backup invuln free to use.
Pulling no more or less than 6 is to keep the pacing constant, wait for spawns less, and the adds clump up together nicely for cannon aoe.
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