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Anonymous /g/105681538#105685728
6/24/2025, 3:17:43 AM
>>105685679
>cuttable trees are marked as non-walkable tiles in the info the model is given
It's not like a human player would get this info either, the only way they'd know if a tile is non-walkable is to actually try walking on it, which Claude is capable of.
>Claude's multi-modal image recognition is also too dumb to make sense of most sprites reliably so it doesn't see cuttable trees 99% of the time.
And yet they stand out like a sore thumb to human players. Wouldn't it make more sense to just encode all the different kinds of tiles as a sprite sheet and just pass the index to the model or something?