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Anonymous /tg/95864887#95867373
6/14/2025, 3:53:39 AM
>>95860429
Jump # 2 Quest for Camelot
Location: The silly place
Age;?
Gender: Female, at least initially... got to avoid Merlin.
Origin: Knight
Race: Human (0)
Perks:
* I can't believe it's not Disney (0)
* Chivalrous Knight (0)
* Virtuous - Courage (100, Discount)
*A Knight's Strength (200, Discount)
*The last possible moment (400)
*Always forget that one (200)
*Dragon Puncher (200)
Items:
*A knight's Arms (0)
*Sword and Stone (300, Discount)
Drawbacks:
*I have a plan (+ 400)

Well on one hand it's a Setting that I really love in the Nasuverse thanks to my shit taste. On the other I just raised the power level of the Jump quite a bit and the villain of the jump now is probably coming for me. So not the best outcome.
Still I think I can work with the protagonists and maybe use the fact he is not to bright and rather short tempered to get him to beat himself. He is the kind that is dumb enough to unleash an excalablast in tight quarters. Though even if I get him to drop a building on himself I am not sure that will put him down for long. This is going to be a little tricky.Unfortunately I may need help from Merlin to sort this out when he merges with Excalibur.