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Anonymous /tg/95869889#96031753
7/7/2025, 4:56:33 PM
>>95986841
as you might have noticed, I've been working on a card game where you “deploy” minions by stuffing them face-up into your opponent’s deck. The idea is that they lurk there until drawn, then jump out and attack. Kinda like hidden units in a skirmish game, and that's cool in theory.

Problem is, I wanted them to move inside the deck. Like, reposition a few cards deeper or closer to the top depending on their agility stat, basically mimicking battlefield movement.

But, it turns out moving a specific card around inside a face-down deck without accidentally revealing other cards is a complete nightmare. Shuffling isn’t an option, peeking is cheating, and even careful fingers end up spoiling stuff.

The problem gets worse if I don’t let them move, because they can take forever to show up... and the whole minion system ends up feeling sluggish and pointless.

So now I’m stuck between “cool idea that breaks the game” and “boring version that actually works.”
fuck my life, I guess