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7/22/2025, 3:51:36 AM
I'm doing something daft. The dialogue system I'm using doesn't have a great way of interacting with nodes in the scene, and one of the things I really need to do sometimes is wait for certain events to happen in-game before the dialogue continues.
>Dialogue system says "await SuchAndSuch signal from SoAndSo node"
>Script says, okay lemme generate a script from scratch with a function that will receive that signal and notify you when it receives it
I really wish it didn't have to come to this but it's kind of cool I guess.
>Dialogue system says "await SuchAndSuch signal from SoAndSo node"
>Script says, okay lemme generate a script from scratch with a function that will receive that signal and notify you when it receives it
I really wish it didn't have to come to this but it's kind of cool I guess.
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