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Anonymous /3/1011129#1013777
6/16/2025, 6:28:17 PM
My model's feet has shading that's inconsistent with the shins/thighs, you can see here that it looks a lot shinier, and in other cases the feet aren't shiny while the legs are. Both are the same material, I've recalculated the normals with no effect, and it does it with and without mixing in IOR textures.
I think it might be because I modeled the seams manually (I don't know why), if I slowly move the camera to look at the model from below it almost seems like the reflections get "stuck" in the seam for a bit before they start to appear on the foot as well.
In any case, is there a method to make things more consistent? The next model I make will probably use normalmaps/bumpmaps, could that be a potential fix?