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ID: LPkXa0d9/qst/6277047#6277534
7/20/2025, 6:17:21 AM
>>6277047
>Action 1 - Forge in Grib
Grib's been seeing a lot more warrior folks passing through, as of late. The double delicacy of Maned Frog and Mollusc has rich merchants clamoring for samples to send abroad, but those with full pockets and nothing better to do will always prefer to hunt a fresh bunch themselves. Wounded soldiers returning from the ant frontline may decide that a few weeks on the hippie-ish island is exactly what they need to aid in their speedy recovery. The recent discovery of the Giant's Glade only sparks greater fervor for the warlike to visit the otherwise peaceful island. If nothing else, the leaders of Grib need this forge to properly outfit their own men to help keep the peace.
>Action 2 - Military History Archive in Grib
No Krovian is ever truly a pacifist (or if they are, its officially classed as a mental illness) but the closest to exist is those who choose to permanently reside among the cyan shrooms of Grib. Still, it doesn't do to become TOO peaceful, and with many more soldiers showing up and hanging about, a not-so-gentle reminder may be in order to toughen up the softer local Krovians. Great Stele's are erected, scenes of battle and tales of history carved into the monolithic rocks, with smaller tablets being used to record further historic details. Let the fires of years past ignite new passions in the youth of tomorrow!
War Action - Wary Rest
These damn elves and their effervescent raiding. The cowards refuse to do anything but run and hide, striking where they can remain unseen. The Krovian army works to once again secure it's food supply, and if possible, catch these interlopers in the act.
Scouting - Once more watching for supply line raiders.
>Action 1 - Forge in Grib
Grib's been seeing a lot more warrior folks passing through, as of late. The double delicacy of Maned Frog and Mollusc has rich merchants clamoring for samples to send abroad, but those with full pockets and nothing better to do will always prefer to hunt a fresh bunch themselves. Wounded soldiers returning from the ant frontline may decide that a few weeks on the hippie-ish island is exactly what they need to aid in their speedy recovery. The recent discovery of the Giant's Glade only sparks greater fervor for the warlike to visit the otherwise peaceful island. If nothing else, the leaders of Grib need this forge to properly outfit their own men to help keep the peace.
>Action 2 - Military History Archive in Grib
No Krovian is ever truly a pacifist (or if they are, its officially classed as a mental illness) but the closest to exist is those who choose to permanently reside among the cyan shrooms of Grib. Still, it doesn't do to become TOO peaceful, and with many more soldiers showing up and hanging about, a not-so-gentle reminder may be in order to toughen up the softer local Krovians. Great Stele's are erected, scenes of battle and tales of history carved into the monolithic rocks, with smaller tablets being used to record further historic details. Let the fires of years past ignite new passions in the youth of tomorrow!
War Action - Wary Rest
These damn elves and their effervescent raiding. The cowards refuse to do anything but run and hide, striking where they can remain unseen. The Krovian army works to once again secure it's food supply, and if possible, catch these interlopers in the act.
Scouting - Once more watching for supply line raiders.
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