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Anonymous /tg/96154447#96154713
7/22/2025, 7:28:13 PM
>>96154447
Tenra Bansho Zero. I borrowed an idea I saw from a sup/tg/ thread about a GARO campaign, setting the characters to basically purify a shrine of the evil spirits haunting it and the cultists trying to desecrate it, with each character developing a motive for sticking around such as loyalty to the other party members, being given a mission to assassinate a disguised priest who was really a ghost-worshipping cultist, or befriending the priests there.

>Did you plot it out, or did you play fast and loose?
First time, super fast and loose.

>Was it in an established setting or your own?
Barebones mystical japanese setting.

>Did you have ANY idea what you were doing?
Ahahahahahahaha fuck no
>Did the campaign end or just sort of peter out?
Thankfully it did end on a proper note. All the characters got involved in a giant climactic finish to banish the spirit, and departed with a strong sense of accomplishment.

>And do you think you did a good job?
God, I hope so. I don't think I was a good DM since it was the absolute first time I ran the system, but the players had fun and I tried to work in whatever character motives they wanted, so I feel satisfied in that regard.