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Anonymous /v/712886482#712887502
6/17/2025, 8:49:52 AM
>>712886482
Postal 2 has a mechanic where smoking crack gives you a health boost but if you run out you get into withdrawals and lose health.

Anyway I always thought SH4 the room has huge potential for a psychological horror game and addiction could fit into that. The gloryhole worlds could represent getting drunk with proper gameplay segments and the apartment is sobriety, the core mechanic would be managing booze supplies and withdrawals, trying to do in game chores with the ultimate goal to quit. The gloryhole worlds would have combat but your performance would depend of how drunk you are, the game's difficulty would be high and punishing with limited ability to save. The character would also physically decay, whit how fast depending how you play. It could probably win some awards because "muh mentals".