Search Results
7/18/2025, 7:19:00 AM
Vali weapon
>Vengeful God
>Accelerates Special trigger (cooldown count-1).
>Unit can counterattack regardless of foe's range.
>At start of player phase or enemy phase, if unit is equipped with Miracle, grants Special cooldown count-4 and restores 40 HP to unit.
>Once per turn in player phase or enemy phase, if unit's HP ≥ 25% at start of combat, and if unit triggered Miracle during combat, after the effect of Miracle, damage dealt by unit's attacks and damage from foe's attacks during that combat are reduced to 0 (Røkkr take at least 1 damage), and after combat, grants Special cooldown count-4 to unit, restores 40 HP to unit, and grants Atk/Spd【Great Talent】 +10 to unit, and also, if unit initiates combat, grants another action to unit.
>If unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area of-effect Specials; X = 20% of unit's Spd + total value of Atk and Spd 【Great Talent】), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
>(This skill grants max of【Great Talent】+20.)
>Vengeful God
>Accelerates Special trigger (cooldown count-1).
>Unit can counterattack regardless of foe's range.
>At start of player phase or enemy phase, if unit is equipped with Miracle, grants Special cooldown count-4 and restores 40 HP to unit.
>Once per turn in player phase or enemy phase, if unit's HP ≥ 25% at start of combat, and if unit triggered Miracle during combat, after the effect of Miracle, damage dealt by unit's attacks and damage from foe's attacks during that combat are reduced to 0 (Røkkr take at least 1 damage), and after combat, grants Special cooldown count-4 to unit, restores 40 HP to unit, and grants Atk/Spd【Great Talent】 +10 to unit, and also, if unit initiates combat, grants another action to unit.
>If unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area of-effect Specials; X = 20% of unit's Spd + total value of Atk and Spd 【Great Talent】), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
>(This skill grants max of【Great Talent】+20.)
Page 1