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7/6/2025, 2:21:57 AM
>>530103470
In the game code, each weapon has a value that signifies how often it should fire per second
>Shotgun = 90
>AR = 720
>SMG = 1440
>MG = 4200 (at max speed)
However, because they tie game events to framerate, you can only ever fire as fast as the game generates frames, meaning only 1 bullet per frame (this is why MG does bad damage at low fps without that new option they added). To get how many frames inbetween each bullet, use
>60/(x/60), x is the previous values listed above
>Shotgun = 40 frames in between each shot
>AR = 5 frames
>SMG = 2.5 frames
>MG = 0.87 frames
Note that SMG and MG have fractional frame values. Because bullets can only fire on a frame, not a partial frame, you end up losing damage. Back when the game launched, people were able to uncap the game's framerate using Nvidia settings. It worked absolutely perfectly with no issues, yet the devs chose to patch it out. The reason as you can see is because the higher your frame rate, the less fractional frame dps you lose, or in other words, high frame rate = more damage for SMG and MG. So instead of just fixing their shitty code and letting the game look nice with uncapped fps, they force the game to run capped at 60 so no one gets an advantage. There's probably some fags out there that get around it though aka cheating like they do with everything else.
In the game code, each weapon has a value that signifies how often it should fire per second
>Shotgun = 90
>AR = 720
>SMG = 1440
>MG = 4200 (at max speed)
However, because they tie game events to framerate, you can only ever fire as fast as the game generates frames, meaning only 1 bullet per frame (this is why MG does bad damage at low fps without that new option they added). To get how many frames inbetween each bullet, use
>60/(x/60), x is the previous values listed above
>Shotgun = 40 frames in between each shot
>AR = 5 frames
>SMG = 2.5 frames
>MG = 0.87 frames
Note that SMG and MG have fractional frame values. Because bullets can only fire on a frame, not a partial frame, you end up losing damage. Back when the game launched, people were able to uncap the game's framerate using Nvidia settings. It worked absolutely perfectly with no issues, yet the devs chose to patch it out. The reason as you can see is because the higher your frame rate, the less fractional frame dps you lose, or in other words, high frame rate = more damage for SMG and MG. So instead of just fixing their shitty code and letting the game look nice with uncapped fps, they force the game to run capped at 60 so no one gets an advantage. There's probably some fags out there that get around it though aka cheating like they do with everything else.
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