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Anonymous /tg/96102491#96138950
7/20/2025, 5:35:35 PM
>>96130364
>>96138932

https://www.youtube.com/watch?v=gXt6GZuVsj0&t=1979s

Ranged weapon damage is mostly unchanged since the playtest. Low-level ranged damage is still peashooter-like. This is one of the points I repeatedly criticized during the playtest period, and little has changed. You shoot someone with a laser rifle or a scattergun (i.e. shotgun) at low levels, that is a vanilla 1d8 damage. If you are using an autotarget rifle (i.e. assault rifle) or a semi-auto pistol, that is even lower, at 1d6 damage.

https://archive.4plebs.org/tg/thread/93624185/#93629258
https://archive.4plebs.org/tg/thread/95556169/#95600053

I cannot have been the only person who was regularly bringing this up during the playtest period, and I cannot have been the only person who witnessed incidents of low-level characters dealing 1 damage on a hit or 2 on a critical hit.

Sure, operatives and soldiers still ramp up their damage by leaps and bounds by ~7th, ~8th, or ~9th level, between that second weapon damage die, weapon specialization, and energy damage modules. Before then, though? Low-level ranged damage is discouragingly low, almost entirely outstripped by Strength melee.

We see one martial ranged weapon, the arc emitter. It is unchanged from the playtest.

On an entirely different note, dermal plating and Singularity Seed have both been downgraded, though the latter is still very strong.