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Anonymous /vst/2069041#2069041
6/17/2025, 1:07:26 AM
From what I can see from interviews

>Jesse was with FG from day 1,

>helped the team climb an absolute gigantic art mountain to get to EA,

>laid a solid albeit somewhat unpopular art foundation (not unpopular with me, I LOVED that early art style!)

>then watched as the art bore the brunt of the EA negative feedback, so then

and imo this is really impressive both professionally and personally...

>took it upon himself to suggest and push for Allen to take over,

>stepped aside with seemingly no ego or preciousness,

>focussed on killing it with lighting tech and other bits while

>letting Allen go nuts on everything the art team has built, killing lots of darlings, and getting the game in a really visually outstanding state.

That imo is freaking impressive. I know of no-one who give up a role willingly like that, because it was that right thing to do for the project.

Shout out to you Jesse, you're smashing this