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7/17/2025, 3:53:35 PM
>>715681959
I'm working on it, having cracked the code of making fixed 3d dungeons, adapting TTRPGs like D&D, VtM, RQ, CP.
>>>/vg/531586042
Go ahead and try them, and start adapting your own shit.
I'm working on it, having cracked the code of making fixed 3d dungeons, adapting TTRPGs like D&D, VtM, RQ, CP.
>>>/vg/531586042
Go ahead and try them, and start adapting your own shit.
6/30/2025, 4:46:32 PM
>>529392940
And here is how the model interprets vs. what it's supposed to look like. It's not flawless, but there's no doubt the locations are interconnected. The church is to the north, the inn is in the village centre, while south is the path towards the dungeon.
And here is how the model interprets vs. what it's supposed to look like. It's not flawless, but there's no doubt the locations are interconnected. The church is to the north, the inn is in the village centre, while south is the path towards the dungeon.
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