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6/21/2025, 2:37:19 PM
>>95919258
1e Guild makes sense if you consider the fact that a lot of the Guild is actually supernaturally backed + Creation is smaller.
2e Guild is crazy. Brem Marst had a fucking one on one meeting with the Empress and somehow got out of it unscathed. 2e Guild is even MORE mortal dominated but is crazily competent and yet the whole "decentralized decentralized decentralized" mantra is thrown around.
3e Guild is a product of two different dev groups with two different ideas. 3e Core out and out states that the Realm's economic power RIVALS the Guild. Yeah, not the Guild rivaling the Realm, the Realm rivaling the Guild. The way the Directorate is written makes it seem a lot more decentralized, and most of the writing in the books seems to consider The Guild as a unified faction.
Across The Eight Directions tries to mitigate it, by again throwing around the word decentralized and downplaying their level of organization. One of the new devs suggested that the Guild is tantamount to a religion unto itself which is why they can coordinate so well on some things but are otherwise 'decentralized'. Again though, there's too much writing in 3e that seems to be a product of the idea that The Guild is one thing rather than a phenomena. It is not as bad as the 2e over reaction in Masters of Jade, though.
My personal take is that the Guild is great in the Scavenger Lands and maybe a bit beyond it. Being a premier force in the Scavenger Lands is nothing to sneeze at, it has good reasons why it can be so big and why Exalted on either side are reluctant to try and take it down and means other direction merchant groups aren't defined by their relation to the Guild. The Guild playing supernatural factions off one another is GREAT. The Guild having Keyword: Decentralized shoved up every direction's ass is boring.
1e Guild makes sense if you consider the fact that a lot of the Guild is actually supernaturally backed + Creation is smaller.
2e Guild is crazy. Brem Marst had a fucking one on one meeting with the Empress and somehow got out of it unscathed. 2e Guild is even MORE mortal dominated but is crazily competent and yet the whole "decentralized decentralized decentralized" mantra is thrown around.
3e Guild is a product of two different dev groups with two different ideas. 3e Core out and out states that the Realm's economic power RIVALS the Guild. Yeah, not the Guild rivaling the Realm, the Realm rivaling the Guild. The way the Directorate is written makes it seem a lot more decentralized, and most of the writing in the books seems to consider The Guild as a unified faction.
Across The Eight Directions tries to mitigate it, by again throwing around the word decentralized and downplaying their level of organization. One of the new devs suggested that the Guild is tantamount to a religion unto itself which is why they can coordinate so well on some things but are otherwise 'decentralized'. Again though, there's too much writing in 3e that seems to be a product of the idea that The Guild is one thing rather than a phenomena. It is not as bad as the 2e over reaction in Masters of Jade, though.
My personal take is that the Guild is great in the Scavenger Lands and maybe a bit beyond it. Being a premier force in the Scavenger Lands is nothing to sneeze at, it has good reasons why it can be so big and why Exalted on either side are reluctant to try and take it down and means other direction merchant groups aren't defined by their relation to the Guild. The Guild playing supernatural factions off one another is GREAT. The Guild having Keyword: Decentralized shoved up every direction's ass is boring.
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