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8/6/2025, 12:32:45 PM
>>96260628
A possessed/demon weapon will probably be best represented with a package of traits. Innate Attack (Cutting) 2d (Melee Attack, Based on Broadsword Skill) for instance is an obvious ground to build from. Can Be Stolen + Unique as gadget limitations are natural. Then you get to the fun part, the demonic boons and banes. Nuisance Effect, Corrupting (from GURPS Horror), Temporary Disadvantage (Supernatural Features, or Berserk + Bloodlust, or Lifebane, or a dozen other things), plenty to work with depending on what price the cursed weapon extracts from its owner. And if he can't get rid of it no matter how hard he tries, replace "Can be Stolen" with "Uncontrollable", as the sword always finds its way back to him and demands to be used!
A possessed/demon weapon will probably be best represented with a package of traits. Innate Attack (Cutting) 2d (Melee Attack, Based on Broadsword Skill) for instance is an obvious ground to build from. Can Be Stolen + Unique as gadget limitations are natural. Then you get to the fun part, the demonic boons and banes. Nuisance Effect, Corrupting (from GURPS Horror), Temporary Disadvantage (Supernatural Features, or Berserk + Bloodlust, or Lifebane, or a dozen other things), plenty to work with depending on what price the cursed weapon extracts from its owner. And if he can't get rid of it no matter how hard he tries, replace "Can be Stolen" with "Uncontrollable", as the sword always finds its way back to him and demands to be used!
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