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Anonymous /tg/96016021#96042333
7/8/2025, 11:30:59 PM
>>96041740
It's fairly obvious who is supplying the insurgents, although the enemy do try and maintain a little 'plausible deniability' so that the more extreme war-crimes can't be attributed directly to them.
I do like the general idea of having to manage the mess in an environment with too many civilian bystanders, but if the plot isn't fairly tight it risks the problem with most counter-insurgency operations; getting tied up in a no-win scenario for far too long while flailing around ineffectively. I want the whole thing to be resolved in one 4-5 hour game, so there needs to be a fairly tight schedule of figuring things out and a clear finale which will resolve the situation one way or another.