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7/2/2025, 1:49:22 AM
>>529584078
[2/2]
It gives me a very negative callbacks to Spec Ops: The Line, where the game calls you out for being a murderous shitheel for shooting people in the shooter game. The Line forces you to do evil things by game design and mechanics. You can air out a building until no more enemies come out, but you're forced to willie-pete and white phosphorous a building to "end" the shootout BY THE MECHANICS OF THE VIDEOGAME, with no alternate route. The game MAKES YOU launch white phosphorous, but you must feel awful and be called a bad person for playing the game.
In Undertale, the Genocide run could've had a really cool, in-lore narrative in the form of Chara being representative of your "what-if", the road not traveled, all the evil and urges that normal people don't do- the little shit egged on ASRIEL to kill the humans attacking them, just like she could have been egging you on when you killed monsters. But no, she's just some fuckin' gotcha to the player over "you're not above the consequences teehee~"
In Deltarune, the storyline of Kris and the Red Soul is genuinely interesting - an entity that SHOULD have had its own body, SHOULD have been a normal, mundane human - forced into Kris' chest to control and puppet him around, to whatever end it so chooses. That's cool, yeah! And then gets utterly UNDERMINED by the idea of "the red soul is no-shit literally the player".
Metanarratives in videogames were a mistake.
[2/2]
It gives me a very negative callbacks to Spec Ops: The Line, where the game calls you out for being a murderous shitheel for shooting people in the shooter game. The Line forces you to do evil things by game design and mechanics. You can air out a building until no more enemies come out, but you're forced to willie-pete and white phosphorous a building to "end" the shootout BY THE MECHANICS OF THE VIDEOGAME, with no alternate route. The game MAKES YOU launch white phosphorous, but you must feel awful and be called a bad person for playing the game.
In Undertale, the Genocide run could've had a really cool, in-lore narrative in the form of Chara being representative of your "what-if", the road not traveled, all the evil and urges that normal people don't do- the little shit egged on ASRIEL to kill the humans attacking them, just like she could have been egging you on when you killed monsters. But no, she's just some fuckin' gotcha to the player over "you're not above the consequences teehee~"
In Deltarune, the storyline of Kris and the Red Soul is genuinely interesting - an entity that SHOULD have had its own body, SHOULD have been a normal, mundane human - forced into Kris' chest to control and puppet him around, to whatever end it so chooses. That's cool, yeah! And then gets utterly UNDERMINED by the idea of "the red soul is no-shit literally the player".
Metanarratives in videogames were a mistake.
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