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Anonymous /3/1009306#1011827
5/11/2025, 6:29:56 PM
>>1011823
thanks! I'm also working on this harpy. Thing is I'm not sure how to approach a low poly wing. I've basically divided it in 4 vertex groups each one with it's own bone. The edges you see selected in picrel are the limit between one vertex group and the next, with on loop cut on each side to facilitate deformations. Is this a decent approach? It looks kinda fine I guess but I wonder if it could be done way better somehow.