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6/19/2025, 11:44:44 PM
>>95888237
fwiw they added "pictomancer" in the most recent xiv xpac which was based on relm (the creator of the form of magic in the xiv lore is stated to be named relm).
I don't necessarily think beastmaster is a bad comparison but in the context of xiv at least I think summoner is the better touchstone comparison. The "trouble with mages" in a lore/mechanical sense is "how can you effectively channel enough aether without running out or risking harm to yourself".
Mana in that game is simply aether but aether is also what makes up your soul, so when you're casting a spell it's almost like you're spending a little part of yourself in order to do so and much how like bodies take in and process ambient matter and repattern it into the image of the body in order to sustain themselves the soul does the same thing. But if you're spending vast quantities of aether casting huge fireballs you're going to run out, and generally there's a limit to how fast you can safely take in and process new aether.
Mechanically the four mages all represent different philosophies to approaching this problem. Black mage cycles through a highly specialized aether intake stage and aether spending stage and cannot effectively do the other while it's doing one. Lore wise, widespread use of this caused a calamity and technically it's illegal to be a black mage now. Red mage was the response to the black and white magic calamity and seeks to only use the body's aether without taking in ambient aether at accelerated rates using weaker but specialized spells in order to do so and supplementing it with swordplay. Summoner creates an external loci in the form of the summon which can "safely" (it still has environmental effects) take in and expend large amounts of aether at once without harming the summoner by virtue of being a separate entity from the summoner but controlled by the summoner and created entirely for for this kind of mana intake and expenditure
fwiw they added "pictomancer" in the most recent xiv xpac which was based on relm (the creator of the form of magic in the xiv lore is stated to be named relm).
I don't necessarily think beastmaster is a bad comparison but in the context of xiv at least I think summoner is the better touchstone comparison. The "trouble with mages" in a lore/mechanical sense is "how can you effectively channel enough aether without running out or risking harm to yourself".
Mana in that game is simply aether but aether is also what makes up your soul, so when you're casting a spell it's almost like you're spending a little part of yourself in order to do so and much how like bodies take in and process ambient matter and repattern it into the image of the body in order to sustain themselves the soul does the same thing. But if you're spending vast quantities of aether casting huge fireballs you're going to run out, and generally there's a limit to how fast you can safely take in and process new aether.
Mechanically the four mages all represent different philosophies to approaching this problem. Black mage cycles through a highly specialized aether intake stage and aether spending stage and cannot effectively do the other while it's doing one. Lore wise, widespread use of this caused a calamity and technically it's illegal to be a black mage now. Red mage was the response to the black and white magic calamity and seeks to only use the body's aether without taking in ambient aether at accelerated rates using weaker but specialized spells in order to do so and supplementing it with swordplay. Summoner creates an external loci in the form of the summon which can "safely" (it still has environmental effects) take in and expend large amounts of aether at once without harming the summoner by virtue of being a separate entity from the summoner but controlled by the summoner and created entirely for for this kind of mana intake and expenditure
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