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Anonymous /vg/532576325#532607250
7/25/2025, 9:52:24 AM
>>532606427
Gotta put in guild banking systems and similar resource sharing abilities that are much more straight forward that can be managed from some sort of menu or even a console you build in a guild specific structure. Feel like they could get a lot of miles out of the current content if they work on large scale social QoL stuff like more systems/benefits to guilds.

A lot of the game can be enjoyed solo, but the best fun I have had is with my IRL buddy who bought the game for me doing shit like farming resources together or exploring, it's a lot of fun and has tons of potential for organic player interactions and emergent player based gameplay mechanics like what you just described with the spice refineries. This is part of the 'class immersion' in my opinion for a game like Dune, the stuff that makes the world feel more alive than just seeing other player structures out in the world or seeing people in passing while traveling. They've clearly put a ton of work into writing an alt-universe version of Dune for the lore/world building that we are in, I do not want to see it squandered. Game is the most social mmo-lite I have seen in a long time and I'd like it to have legs.